342 — Project Crowned Stag
A constructed civilization of 417 numbered individuals, organized through families, roles, species, symbols, colours, relationships, sequences and visual systems.
✦ visual poetry • art • photography ✦
This is my little space on the internet where I share my art, photography, stories, thoughts and all the things that inspire me.
Enjoy your stay ♡
✦ Portfolio ✦
Select a project or open my CV.
✦ Systems & Worldbuilding ✦
These are long-form creative systems built through worldbuilding, numerical structure, visual languages, recurring patterns, classification and connected research. Project Crowned Stag and the 369 Mod 9 Spiral System remain separate projects; their crossover is shown as its own experiment below.
A constructed civilization of 417 numbered individuals, organized through families, roles, species, symbols, colours, relationships, sequences and visual systems.
A personal numerical framework organized around the repeating fans 147, 258 and 369, using digital roots, positional order and spiral movement.
Open the full 369 system →Open the expanded project page for the fuller explanation of Crowned Stag, the 369 system and the boundary between the two.
Open Systems & Worldbuilding →✦ Connected Experiment ✦
Project Crowned Stag supplies the 417 numbered positions. The 369 Mod 9 Spiral System supplies the three-fan reading. This is a crossover between the two projects, not a replacement for either one.
The registry runs from the inner beginning toward the outer spiral. Each point is coloured by its governing digital-root fan. Tap a point, search a number, or hide individual fans.
✦ Projects & Games ✦
These are my interactive and playable creative projects — experiments where visual design, participation, choice and evolving structures become part of the experience.
One Wall, Millions of Artists. A collaborative digital art system built from a shared grid. Each artist claims one tile, chooses its position, and can work independently or coordinate with neighbouring artists so individual contributions can become part of a much larger picture.
The full project is designed for artwork, but the simplest prototype uses one colour per artist. Wall 1 starts empty as a 10 × 10 grid with 100 tiles. Artist #1 chooses a colour and a free position, then Artist #2 does the same, and the wall gradually becomes one collective abstract artwork made from the choices of the first 100 artists.
Even with colour alone, people can already collaborate: friends can choose matching colours, groups can build gradients, communities can coordinate flags, symbols or giant pictures, and other artists can deliberately create contrast. The colour version tests the underlying social structure before actual drawings or artworks are added.
Artists own their tile while a wall is active and can update it. Collaboration with neighbours is optional. When every position has been claimed, a countdown gives the community time to finish. The wall then crystallizes and remains preserved as a historical gallery.
Equal Opportunity Rule: every new wall starts empty again. All artists receive a completely fresh position choice, so no one keeps a location advantage from an earlier wall and new neighbourhoods and collaborations can form.
Lifecycle: Open → Grow → Full → Countdown → Crystallize → Next Wall Opens.
A game where the player makes a word choice inside a poem, that choice secretly changes the picture, and the resulting image leads to a feeling. At the end, one word from the poem + one feeling from the image become a short positive personal reflection.
The complete poem
The poem forms P-A through P-H. Each P is one two-row poem unit.
Picture / transformation notation
Each P can carry four word/change branches: W₁ ↔ C₁ = X₁, W₂ ↔ C₂ = X₂, W₃ ↔ C₃ = X₃, and W₄ ↔ C₄ = X₄. Y stays Y because it is the thing being transformed rather than another numbered branch.
P-A · established branch
The visual begins with the same moss-and-leaves scene. The selected W determines its linked C, and C changes Y inside that visual state. For the established branch, choosing yesterday selects decay, so the leaves are transformed through decay.
Picture structure and current development
The completed system can therefore contain 8 poem units × 4 transformations = 32 picture states. They are not all finished yet. At present, P-A / yesterday ↔ decay is the branch whose internal picture logic is established. Other P-A word possibilities discussed were memory, the time, and either the forgotten or the trees; those last alternatives conflict and are intentionally left unresolved rather than silently choosing one.
What the player experiences
The W/C transformation system stays hidden from the player. The player encounters the poem and chooses a W. That selects its corresponding C, transforms the appropriate Y in the poem's LV, and produces the matching Z picture. The player sees the picture without being told which transformation created it, then chooses the feeling the image gives them.
The feeling system is separate from the poem's W/C system. Only at the end do the two sides meet: one W from the poem + one feeling from the resulting image produce the player's short positive reflection — for example, someone who senses unspoken things.
✦ My Photography ✦
My photos are arranged in closed visual sections: butterfly and flowers, halo and large aurora, caves and stone textures, and storm with lightning.
✦ My Artworks ✦
This section follows the life of a drawing — from the first structure, through the growing details, into the finished world.
✦ About Me ✦
I create through structure, feeling, and pattern — building visual poetry from lines, symbols, photography, animals, stories, and transformation.
My creative world grows in layers: first a spark, then a shape, then a rhythm, then a complete world with its own hidden logic.
— Xaicowrathia Arts
✦ Experience ✦
My experience is focused on visual communication, media graphics, signage, print production, photography, image editing, web design and independent creative development — taking ideas from concept and layout through to finished physical or digital results.
Hands-on sign-making, informative signage, symbols, layout, readability, hierarchy and adapting graphics for physical formats.
Experience from Bogh Skilte, Originalen and AHM Guldtryk with vector preparation, vinyl plotting, branding, print, image editing and visual production.
My skill set combines graphic design, visual communication, print and signage production, photography, digital media, and structured creative development.
I enjoy working across the full visual process — from the first idea, research, sketches, and digital artwork to preparing a design for its final physical or digital application. I am particularly interested in creating work that is not only visually strong, but also structured, readable, consistent, and functional.
A practical overview of the skills I currently use and continue to develop.
✦ Process & Approach ✦
I combine creativity with structure. I like understanding how individual pieces connect to a larger whole, whether I am creating a sign, a print layout, a photograph, a website, a character, or an entire visual system.
My approach is exploratory during the concept stage and increasingly precise as a project moves toward production. I enjoy experimenting, but I also care about consistency, organization, readability, and the technical details required to turn an idea into a finished result.
My skills continue to develop through practical work, independent projects, experimentation, and experience with real visual-production tasks.
I work with visual communication across a variety of formats, combining typography, imagery, color, composition, and graphic elements into cohesive designs.
I work with the relationship between text, imagery, spacing, scale, and hierarchy to create layouts that are easy to understand while still having a clear visual identity.
I design with the final printed result in mind rather than treating print as simply a digital image placed on paper.
Signage combines graphic design with practical communication. I work with both visual symbols and informative signs, considering how information needs to function in a physical environment.
Designing for large formats requires different decisions from designing for a phone screen or a sheet of paper.
A design needs to communicate before it decorates.
I can develop visual elements that work together as part of a recognizable identity rather than as isolated graphics.
Photography is both a standalone visual medium and a useful part of graphic communication.
I work with photographs and other visual material to prepare them for different creative applications.
I create graphics intended specifically for digital environments as well as adapting print-oriented designs for screens.
I work with presenting creative work digitally and organizing content so visitors can navigate it clearly.
I am particularly interested in taking large amounts of information and creating structures that make relationships easier to understand.
One of my strongest creative interests is developing larger systems in which many individual elements need to belong to the same visual language.
I enjoy finding ways to make complex structures feel coherent while still allowing individual elements to have their own identity.
Symbols are an important part of both my practical and experimental design work.
Before creating the final visual result, I explore what the design needs to communicate and how that idea can be translated visually.
I enjoy establishing the larger visual logic of a project rather than concentrating only on individual pieces.
Personal creative projects have also given me experience working with extensive visual worlds and character systems.
For me, world-building is also an exercise in visual system design: many individual ideas need to remain recognizable while still belonging to the same larger universe.
I use references to understand a subject and establish an appropriate direction rather than simply copying an existing visual.
I naturally think beyond what a design looks like on screen and consider what happens when it becomes a real object, sign, print, or application.
Good production also depends on keeping artwork structured and understandable.
I pay close attention to details and often review a design repeatedly before considering it finished.
I rarely treat the first solution as the finished solution. My process often involves: Idea → Test → Compare → Adjust → Refine → Finalize.
Design often involves finding a solution within limitations.
A major part of how I work is maintaining continuity across a project.
✦ My Story ✦
I exist in layers.
Some days, I am quiet — sitting with a book, absorbing words like they are pieces of a world I am still building inside myself. Soft. Observing. Still.
Other days, I become something else entirely: a creature, a symbol, a story walking. Lines on my face, color in my eyes, emotions worn openly like art.
I move between light and shadow. Between softness and strength. Between who I was, who I am, and who I am becoming.
I do not stay the same. I am not meant to. I create, I feel deeply, I change.
This is not just how I look. This is how I exist.
✦ Pets ✦
My animals are part of my creative world too — soft companions, tiny chaos spirits, and emotional little anchors with their own personalities.
✦ Blog ✦
A connected flip book of the visual poetry pages — water, tiny travelers, flowers, sky structure, and the second Tiny Travelers continuation.
✦ Familiar 🔗 ✦
Familiar places, creative corners, and the people connected to my world.
✦ Gratitude ✦
Thank you.
Not just as words — but as something I feel deeply.
To the ones who stayed, who supported me quietly, who believed in me even when I was still figuring myself out — you are part of everything I create.
Every piece, every step, every moment of growth carries something from you.
Your patience. Your presence. Your love.
Some of you helped me without even knowing — just by being there.
I didn’t do this alone. And I never will.
This is for you — thank you for being part of my journey.